The opinion of Nioh. Self -sufficient project.

The tie begins with the fact that the main character comes to his senses in some cell with which he runs. After a little time, an incomprehensible magician abducts the spirit of the Hero Guardian to search for powerful amrites crystals, which are endowed with enormous force. The trace of the kidnapper has to go on a ship to Japan. The game is built on an alternative real story about Japanese clans, seasoned fantasy. The main character for example, the prototype of the famous English navigator William Adams. All characters are absolutely real, they contributed to the history of Japan in the 17th century. The whole plot is very difficult to understand. Personally, it was difficult for me, and it is not very interesting to capture all the subtleties of feudal fragmentation and local showdowns between clans, robbers and demons.
The plot here is served through the scene cat.

Differences. The combat system.

What mechanics and ideas do not make nioh clone Souls series? First of all, it is a combat system, it is deeper and more diverse, you do not get used to it immediately and at first because of this the game seems more difficult. Firstly, there are three racks, the upper is the strongest, but slow; Lower is the fastest, but weak and medium, the name of which speaks for itself. Personally, I took the beginning of the game at the lower rack, but during the game I switched to the middle one and never changed it again, I just hid my play style to this rack. Someone always switches them and combines differently. The hero beats with quick combinations that are complemented by various techniques that opens in the process of opening skills. There are no shields in the game, the block is placed with a weapon, there is also the possibility of a parry that can also be improved by the skills mentioned earlier, and for example, having fulfilled it behind the back of the enemy. If you exhaust or drop the enemy, you can fulfill finishing.

There is an unusual feature during the battle, quickly replenished with pressing one button to the stamin or as it is called in the local lore energy, pressing one button at a certain moment. This gives an additional opportunity to conduct prolonged attacks, if the enemy allows it. By the way, enemies from the other world, they are called Yokai in the game, create filth fields in which Stamin is very slowly replenished and if the previously indicated method is given these very fields disappear.

The world is not whole as you yourself know where, but divided into levels. Levels are divided into basic and side missions. Each of them can be held several times, for example, for grind or pumping.

Another of the features of the https://platinumplayonlinecasino.uk/mobile-app/ game is lut. There are simply mountains of various things with a variety of characteristics. Of course there are all kinds of sets, the collection of some of them give certain bonuses in Sovokup.
Plus additional mechanics sitting on us, players, on a dependent hook. Not only that we overcoming endorphins from each defeated complex enemy in the Souls of the series, so Nioh also has an additional dose from each of the resulting level of the highest level of characteristics.

The game contains 5 types of neighboring weapons. Swords, pair swords, axes, they also include hammers and kirka, spears and kosarigami, these are teeth on a long chain. There are three types of distant weapons: bows, muskete and arquebuses shooting large cores.

Amrites. Spirits Keepers.

Amrita crystals act as experience in the game, they can be spent on pumping the main characteristics of the protagonist. In the course of passing to you, various elements are adjoined, each of them is able to endow you with various passives, so it is worth paying great attention to the chosen spirit. When reprisals against opponents, a scale of live weapons is filled, when filling it, you can squeeze a certain button and endow your weapon with the temporary power of the element of your spirit and get temporary invulnerability, but the less you are attacked, the longer this ability is working. This mechanics greatly simplify many complex points.

Pumping in the game takes place in many directions. Firstly, this is the already mentioned development of the main characteristics with the help of amrita, the second there is a tree of pumping skills for each type of weapon, ninzetsu and magic skills. Weapons skills open various techniques for each rack, ninzutsu give various buns in the form of shurikens of smoke gibberries and other stray for the ninja, in magic you can open fireballs and various elemental buffs and debafs. In the trees of the ninja and magic, passive skills are also present, for example, increasing the tolerated shurikens and fireballs.

With lesions, as well as in Souls, all the gained experience remains at the site of death, plus everything in Nioh you still lose your spirit. If you cannot get to this place and die, then all the experience will disappear forever, and the spirit move back to you.
Enemies. Everything is quite unambiguous here, from extreme to extreme. Ordinary enemies provide Chelenge only at the time of acquaintance with local mechanics, then nothing new. They are all monotonous and very simple. I used one and the same tactics on all. Provoked to blow and after their ligament attacked himself, the same thing. Yokai can still be surprised, but people are just cannon meat. With bosses, the situation is completely opposite, they are very tough and diverse. I just didn’t have anyone with anyone. I had to die a lot until I learned their pattern of behavior. But still, this is not the only way some reviewers say, the ingenuity has a place to be. For example, in a duel with Tatiban’s mutaban mutaban, I have not yet figured out many mechanics of fighting, by this moment I just found out that it is in the game you can go through a studying dodze, there is a blacksmith, ninja and magic skills. Because in Nioh you need to press and study everything with handles-handrails, no one will poke you with your nose. So, in a duel with a mutsig, I had no point in fighting openly, I would not contrast anything in battle, but there was a stone that helped me out to my joy at my joy. I started the battle with the fact that I was far from planting the nucleus from Arkebuza in the head, ran up to the fallen enemy, carried out finishing and fled to the stone, around which he was hiding from his attacks. Then he waited for him to end Stamin or just turned up a successful case and attacked. Of course, even in this way it turned out far from the first time to go through, but in the open battle there would be much more losses. The second case was with a centipede, to which I never found an approach as an attack and not get damage, after when she knocked her tail. As a result, I simply threw it with stones, of which I had a huge number, since I had already learned about the existence of a blacksmith by that time and bought the maximum number of cheap cobblestones.

Once I touched on the theme of the blacksmith I will tell you that access to it appears when a map becomes available to you. His role is a one -eyed fragile girl, no matter how it sounds. You can trade with it, forge new weapons from the materials obtained, craft, merge, and if you spend 200k gold from it, then pumping of different discounts and other points related to the blacksmith.

Achikm. "Bonfires"- altars. Kadam.

There are Achivka in the game, performing which you get prestige bonuses, you can open additional improvements on them. For example, increase damage by people or the amount of gold and amrita received.
Local analogs of bonfires "sauce" are altars. By activating them, you can increase the level, choose the spirit, make a donation, etc.
By level, you need to find and indicate the path to the altar to small funny creatures of the cadams, then you can choose a certain look and get one of the bonuses received from the battle of enemies. For example, the frequency of elixirs or armor loss.

Cooperative game. Graphics.

The game has a coope. I used it once, I was just called by an immovable partner who simply mowed everyone from one blow and this was not what I imagined how we would overcome and make our way through dangerous monsters. But at least I tried what kind of regime I learned a little subtleties from the experienced, shabby Niokhots and got a little.
The graphics in the game are very simple and nothing will surprise. Monotonous similar locations and the same enemies, but at 60 FPS.

In general, Nioh can be talked for a very long time. This is a game in which you need to immerse yourself deeply and study for a long time. The combat system, enemies, the purpose of each elements of the Empage of this world. It has many small interesting details that cannot be understood on the move, for example, that certain elemental attacks have more on certain enemies. There are small secretions, for example, how to avoid the gestures of the attack of living walls and facial expressions. It does not matter in which aspects it is worse or better than Souls of the series, because it is still really very interesting to be from the very beginning to the very beginning. Play, study it and have fun here and now. This is one of the games with a capital letter, it deserves great respect for the sensations provided.